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"Small Talk"


Hi guys, this is the result of the 'little chat' I announced, you can still have your say on what you prefer:

Main hub elements

First of all, the rest:

Some have complained that the clock does not work at home.

I have no problem reactivating it, but at this point, the rest on the bed would become useless.

Would you rather have your clock back in the house? Remove the rest option? Leave both active?

According to players, there is no problem with having both active.

The exile navigator

People complain that are needed too many clicks to move from one room to another.

So to make it easier for everyone, I can give you three solutions:

Solution one: the Exile nav remains always open until you decide to close it

Solution two: remove the exile nav and use something like these, small icons permanent on the screen, like this:

Solution three: remove the exile nav and use a slider, even if in the past I've already done that:

Something you asked me is to call the navi button, to make it clear that it is used to navigate the house:

So, the temporary solution could be a name change, fixed and removable Navi, and room names in the display, like the Dusk shortcut one.

Quest menu

People complained that they don't understand when the quests are over

First thing, a quest list is coming here with a better arrangement of the icons, showing completed quests and new ones.

Now, the reason why in the public the icon of the last quest was missing is that I changed how the end of the main quests is shown.

Now you will get this message:

Girls' Cards

I'll use it as an example Hera's card

I already know the problem, too much stuff on screen.

My idea at the moment is to remove from the main page elements from the page that are not useful, and that can be considered a 'flex', i.e. the sex stats

I have prepared two pages that show possible new cards

This is what I think should work, first, even if cool, remove the wheel, since it's more clicks in the cards, put all the  sub-menu under the normal info, red line in the pic

Second, the arrow on the left, and third, all the stats go under a new submenu, this way is cleaner.

The second option is to add a miniscreen at the bottom that shows every submenu:

In any case, this third method keeps all the information on the screen without having to change screens, probably the best solution for cleaning up, let me know if you prefer the original or the new two options.

Talk with

That stuff is going to be removed and changed.

Although at first, I thought it was nice to be able to write certain things and see the answers that pop up, in the end, it is a useless feature.

So, I decided to change it to something more simple.

You will be able to still talk with them, but it will be about the events of the main story, their history, and side events, unlocking the info, like this in-game:

Gallery unlocking

Players complain about understanding how to trigger these events:

If on one side, that note stuff will help, I'll probably add a little description of what they are.

Night Lewds

Come closer is removed from the game:

This is mainly for two reasons, first is that we got this:

Second, you can call and sleep with them, and I already said that during the night I'll add lewds for the sleeping part.

Maps

I got an idea, create a single big map for the main parts of Unison

So one single big map for all that place, except for Dusk, since for it there is the teleporter and now the fast travel.

The forest probably will be changed, no reason to have two forests, I'll mix them.

Voiced Lewds

I should do a poll about it, but there are two possible things.

First, I use something similar to Asmedia or I pay someone external to voice the girls with real VA.

I found someone who I could try, so I could let do one Asmedia scene and let you compare the two voiced scenes.

Even if probably I already know the result.

Minigames

Since I read that people prefer something simple, I thought of ways to make them interesting and easy.

An example is the new minigame I made for Isabel, the serving one.

The first test was quite banal, the order appeared and the player clicked the right food, a bit meh.

So I decided to turn it into 'Guess the food and serve it'.

You will get 5 serving rounds, every round with a different client with his need.

Like this one (renders still to be made):

You have to guess and serve the right food

If you get all the dishes right, you will earn a money bonus, if you guess less than 3, you will get half the money

The descriptions will be different every time, so it's your job to guess the right one

And the difficulty will increase when you have these descriptions

Main Story and the Girls

The idea I had developed was to leave the main story free after the assault so as not to give any form of limitation or demand to the players.

I spent February thinking about various things and rewriting them better, let me explain.

The further into the story we go, the greater the phenomenon of 'Dissociation' will become.

That is, the impact each character will have in the game will only be seen as 'momentary' or of that 'single use'.

I'll do an example, it's gonna be a little spoiler:

In the first writing of the character's story, Mikosh was supposed to be the one who would create the special clothes for the girls to use during the fighting events, through her special silk, but in the later writing, this does not happen, done in order not to force the player to follow Mikosh's story to continue in the Main.

The problem with this, however, causes a belittling of the character.

So, at this point I can follow two paths, first, everything remains like this, the second, I restore all the blocking parts of the main story with the girl's roles

And the second one is something that I'm already doing with Tailè and the Forge stuff.

This is how the game could continue, first path, girls only useful on certain key points, happening after the assault

The second path, continuous interweaving with the main story, happening before the assault, is probably the best stuff to do

The best way is to follow the second pact, to maintain the importance of the charas during the story, even if this means locking the main one behind a girl's quest.

Numbers of girls

I have received quite heavy criticism in unexplored shores like 'he wants to put 25/30 girls in the game, is he crazy? Does he think it will be supported for the next 20 years? The game won't be finished" and blah blah...

Every time I say the girls it's random, but there won't be 50000 of them, during this month I have refined and merged several characters to create something more fluid

In any case, I have no intention of adding characters in order to lengthen the broth, each has the role they need.

Launcher

Guys, I kindly ask you to refrain from using heavy complaints against the launcher, it is a product that was made with dedication at no cost by someone that likes the game at the point of making the launcher for free.

Momentary slowness of downloads is caused by peak usage, there is not much you can do about it.

I can give you only two solutions, first, I prioritize the launcher for the Patreons, giving them a "perk of precedence".

The second one, buying more servers, this means adding a new server to buy and being maintained as Patreon's goal.

Other than that I don't think there are any other solutions.

Conclusion

I think there is nothing more to add here, the other categories concern discord or other issues, so tell me what you think, new polls and new forms of entertainment will be coming in the next few days, don't miss them!

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Comments

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Viewing most recent comments 1 to 20 of 21 · Next page · Last page
(+1)

About the VA, please add option to disable it in setting because I like their original voice (in my head) than the new one (possibly).

(+3)

We must value the effort of the creator considering that it keeps it alive in each update, and on top of that it is free. That's why I'm excited about every update that may be from him.
P.S.: My English is not very good.

(+5)

I DON'T understand why would anyone complain about New girls, sure it gets trubelsum to wait for the next big main story event, but i play games where i waited over 2 years and still not there, as i only seek the "pregnent" part of the game so waitting and adding New girls is a Plus (and i LOVE monstergirls) 

I do believe my game doesn't like my saves, so I may need help.

I updated to the newest version and now I can't load any of my old saves on Android

Probably is still the same save error from the renpy update, check the save problem post.

(+3)

I only recently started playing, but I think I'm pretty much caught up now. "Best girl" is pretty much every girl, although of course I have my higher preferences too. XD

(+1)

This is the best game I ever played. For me, I have no problem with the many clicks or navigation.  So keep up the good work zimon.

(+2)

Not playing for a while because i wait more story but this game always had a special place in my heart. i trust you for making one of the best vn out there so keep it up !! because i know you will be taking the best option for us ;)

ps: i hope some lewd action threesome (or more) for mc and the girls (and maybe some girl prefere some other girl to be with mc) 

(1 edit) (+1)

ah well its not that its too much  on the menus , just need time to figure it out if you are interested in the game aside the lewd . tho i understand it

gg ,interested in the future of this project , keep it up

(+1)

I agree to all changes no matter what you decide. The game is very very great and finally we have Heramael's nurse outfit, so thanks! Now I only expect lewd scenes in the kitchen and the dating system.

(+1)

quite a few interesting changes coming!

I agree with the story choice, best to block it until after you've done progress with the girls than to have their involvement be shallow. That and, who doesn't want to actually get to know them? They would be missing out on the characters and world, which are some of the strongest points of the game.

Looking forward to whatever the future may hold!

(1 edit) (+1)

I love the game, but I'm sad with something: since 0.75v I can't install the APK on Android,  always fails at 99% . And the 0.76v fails to install too.

I know that my smartphone is kinda obsolete, because from 0.70v I had problems updating the game, but I was able to update it to 0.74v. 

So, if I can ask, I want to know the best Android specifications. I'll keep downloading the updates because I dont want to lose the new content if someday I can play it again in another device.

You are doing a great game in many ways, keep going with it.

P.s. If someone wants to reply me, I would appreciate if it was in spanish (my native language) but english it's ok, too

Sorry for the long post 

Probably a renpy problem along with the saves, in any case, android should have 4gb of ram for the game to work properly

(+1)

Me personally i don't think you should remove or change anything, I already like this game for what it is 👍

(+3)

You are doing A GREAT job, I hope you ignore the negative criticisms.


P.s. include as many ladies as you like, Your game, Your decision.  I and many others love them ALL.

(-1)

I like the idea of having the nav menu stay up until you dock it, but honestly I didn't have an issue with as it currently is.

I really like the idea of having the clock and rest both available in the house. It might be superfluous, but I don't think it's a bad thing.

I can only speak for myself, but I'd rather all the characters have some importance than having the side characters be minimalized. I was going to go through all of their stories anyway, so it'd doesn't matter to me if they're necessary or not.

(+1)

Idk i always thought you did a good job putting the information we needed to unlock scenes or love relationships. I also heard you'd be changing some maps over so I'm kinda intrested in what you do on your spare time. Please though no rush 😅 you've definitely proven to me that you consider alot about what we think.

(+1)

Free time? What is it? Is it edible?

:KEK:

(+1)

I don't think there is too much stuff on the screen at all. It's a fair amount of information that helps in my opinion. Your game is really good and it shows by how much effort you put into improving even the little things. Keep up the great work!

(+2)

:realmslove:

(+1)

I wondered about the launcher. The last time I tried to use it, nothing happened, I didn't even get the "checking for patch" message. I thought it might be because it is 32 bit and my system is 64. One question I have is about the Guild quest. It says rejoin the Guild, but I can never find anyone in the Guild. Thanks for all the thought you put into this post.

To join the guilt you should get the pop-up in the night street.

(+1)

the exile bit is already perfect

(+4)

Honestly, this is one of the best games ive played on here by far. I dont know what people are complaining about, especially too many clicks to get to places, it doesnt bother me in the slightest. Thank you for such a great game!!

:anehelllove:

Yeah me too.

(+4)

As someone currently replaying Persona 3 for the umpteenth time, I'd like to say that having characters (and to a lesser extent, features/mechanics) being locked behind progression with the main plot and/or subplots is just fine. In fact, it can even help pace things out more effectively, if done well.

In fact, the best solution in my opinion is to let the story fluidly connect to the girls

Viewing most recent comments 1 to 20 of 21 · Next page · Last page